Collaborative Projects
These are some projects I have worked on teams to develop, often developing code or creating electronic music.
Instrument | One Antarctic Night
INSTRUMENT | One Antarctic Night lets you jam to the rhythm of 817‚373 stars through the power of VR. Created from starlight reaching robotic telescopes in Antarctica‚ after a 160‚000 year journey‚ the experience transports players inside of a star field from the heart of the Large Magellanic Cloud. The multi-player experience brings the rhythms of the cosmos to life in an endless remix instrument. Inside this luminous space‚ multiple players explore and collaboratively create new visual and sound remixes from unique data about the stars.
We’re transforming over 758 million data points about 817‚373 stars into a virtual world of light and sound. XR technologies employed include: Data-driven and networked multi-player procedural graphics and ambisonic audio‚ GPU-accelerated machine learning‚ high-resolution displays‚ precision tracking‚ and multi-player collaborative interaction in virtual reality. |
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An Unaware Cosmos
In this project, I created Cue Web: a local network system that allowed for the different ensembles that are part of An Unaware Cosmos to be cued in to when to play different parts of their scores. Here is a note by Joseph Klein:
The polyvalent and mutable arrangement of the nineteen modules that comprise this cycle are intended to explore a variety of relationships—timbral, spatial, conceptual, structural—both within and between modules. In performance, music from these distinct modules is combined, fragmented, dislocated, suspended, disrupted, and penetrated, often in unpredictable ways. This approach to form suggests an Eternalist model of time, whereby all possible events theoretically exist, while our ability to experience them is restricted to the present moment; thus, any given realization of An Unaware Cosmos is simply one of a potentially limitless number of ways the work may unfold. Applying this concept to the listening experience challenges our teleological assumptions regarding musical form, which are themselves the result of centuries-old cultural biases." |
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Winter 1994
Winter 1994 is a collaboration between Librettist Bae Goodwin and I. The piece is based on ink drawing by Louise Bourgeois. The piece is a VR experience where a user explores a visual and sonic environment that transforms based on their positions.
Here is the text written by Bea Goodwin:
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Bloodletting
Bloodletting is an installation combining video, sound, text, and live performance to explore the sense of self in the internet age as both physical and mental objects.
In our pursuit of this topic we chose to explore the act of losing oneself in the technological environment, of specifically losing individuality of identity. Each performer brought texts relating to the physical body, self perception, societal perception, and the self within the body to create a selection of texts which the computer uses to create composite texts which are spoken by the computerized voice and simultaneously displayed on the monitors adjacent to the performers. The text’s content and execution serve to shape the performance both through performer reaction and interpretation, and by serving as the trigger for other events within the technological aspect of the performance. |
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